After fixing issues found during the iteration of the 3rd Prototype, we did small tweaks and generated what we called version 3.1. This version can be seen in the videos below:
All Onboarding, Play Draw and Check Tickets screens are available in PDF format.
From the first screens to the last prototype we could see an evolution with every iteration. Design assumptions made on the first iteration were not embraced by the users, and even tweaks made from iterations had to go back a few times until we arrived at this final version.
The final prototype delivers on the goals we had designed for ourĀ Personas, mainly when it comes to playing the Lotto without too many hurdles, we removed the process of having to top-up a wallet that exists in the current Lotto app.
For the login, we took a different approach, with a 4 digit PIN number or a Touch ID login system, instead of the desktop version using email/password combination, once the users understood it, they quickly learned how to use the Touch ID login feature.
We also decided to have a more real-world approach to the design of the numbers selection screens as some users felt there was a disconnection between the Lotto app in the experience playing in the shop. Of course, the ultimate goal of our users are to win the Lotto, and we found that a Fun Fact in the checkout screen would be a nice touch and a good piece of conversation, we imagine phrases like “you could buy the most expensive bottle of Champagne for every resident of Carlow” or “you could buy 120 Porsche 911, enough to fill the 3 football pitches” would give the users a feel of what crazy dream they could do with the prize in case they win it.